Visual Updates / More Ironing (2021-12-25)


[Changes]

  • Healing bombs will paint the enemy to bright green so that they can be even more distinguishable. 
  • Hit-flickering will work properly for all the animations of all enemies. 
  • Every character's animation is locked in 24 FPS to 30FPS.
    • This is an intentional change since I always have wanted to add a frame-by-frame vibe to the Spine animation. This change was done because I recently found out how to make this possible. 
    • That doesn't mean that the character movements or input timings are locked at 30fps too. they are still working like before.
    • Hitbox might be updated on the following update.    
  • Fitting to the change of the animation style, some of the enemies will show the trace of movements.  
  • Added subtle changes of the knockback power for each player's attack pattern.
    • Especially explosive attacks will give heavy horizontal knockback for enemies. Fodder demons will likely fling to everywhere by the chain explosion. 
  • 2 frames of pre-delay are added to the dash animation so that player can change the direction before the dash movement starts (This was possible before, but it is more lenient for now)

[Fixes]

  • Fixed a performance problem when PBoN and Mini-boss version of HB appears from the ground. 

Get Magenta Horizon- Act 1 Version 0.7.1

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