Act 1 Content Updates (2021-02-16)


[New Contents] 

-All the cutscene images will be replaced with the finished ones. blame the cutscene artist for being too late

 -Skillset swap button is added to the control binding set. The default button will be L2 on pad/C on the keyboard. 

-Skillset customization function will be added. If you are gonna play with the old save file, don't worry about your current equipped skill slots being emptied out. You can reallocate them in the skill setting window, if you have already unlocked the skills. 

-Just for the people who are craving for parry function. I'm gonna add the parry skill item in Archi store at 4-2. (this item is going to be able to be unlocked in stage 5 in the released version.) 

[Changes] 

-Gojironto won't start the vertical fountain attack if the ceiling is too low for them.

 -Chubmauler will have different positioning when they start the melee attack, although the difference is quite minimal. 

-Blucher's smoke stack smash attack will be considered as heavy attack, which means, you can't hyper-armor through the pattern.

-Shop layouts are different now. You now have to hold a certain button to confirm to buy the items. 

-Boss health bars are thinner than before, mainly because in Act 2, the double bosses will be introduced. 

-Penetrating Thorns' buff has changed. The number of spikes from the ground will change depending on the combo numbers. 

It is no longer tied to the animation itself. 

-The narrow spike-pit-edge arena in 4-1 has changed. The spike pits are removed. 

-Raining-Plumbog arena in 3-1 is nerfed. 

-When enemies are affected by the healing grenade and get explosion damage, They will spawn two health orbs instead of one. 

-You can turn on and off the healing bomb effect shader in the graphic option.

 -Both fruit bomb and parry spark will deal heavy poise damage, even if the enemy is in their super armor state. Although the poise won't go down below 1. 

[Bug Hunting] 

-Found a glitch where your attack input doesn't work after the dash movement. This new build will likely fix that issue. 

-Fixed a bug where the pogo move was counted as 2 combos even though it is clearly one slash.

-Fixed a bug where some enemies don't turn around (or do flip to different way) when they got hit-stunned or juggled.


[Unexpected bug to note]

-Just remind you that when you rebind the keyboard setups, E, F, and T won't work. I don't know how to fix this problem, so it will take some time to fix.

Files

Magenta Horizon Act 01.zip 337 MB
Feb 16, 2022

Get Magenta Horizon- Act 1 Version 0.7.1

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